- Joker Poker Card Game Rules
- Joker Marble Game Rules
- Joker Poker » Game Rules - Online Casinos Elite
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In the trump suit the highest card is the joker, then the jack of the trump suit (the right bower or rb), then the other jack that is the same color (the left bower or lb). The ranking is therefore Joker, RB, LB, A, K, Q, 10, 9, 8, 7, 6, 5 or 4. Poker is a family of card games, so the information below is an outline of principles that are applied to several forms of poker. Poker games use standard 52 card decks, however, players may choose to play variants which include Jokers (as wild cards). The cards are ranked in poker, from high to low: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4. Card games have existed for over a millennium, but you’ll be surprised to know that the joker card is a comparatively recent addition. The joker card was first added and printed to card decks in the 1860s as an extra trump card. The rummy joker image on the card is that of a jester in the court. It is often compared to the Fool card in a. Jan 06, 2012 Joker Rules. There are 2 teams of 2 players each. Use 2 decks of cards with 2 jokers each. 5 marbles start in their T-shaped homes. Object of the Game. The object of the game is to move marbles around the board to their castle. The first team to have both players with all of their marbles in their castles wins. The joker remains the only trump card, and the normal agreed-upon rules of its use still apply. In a J5 game there is no lower bower (e.g., the jack of diamonds is not considered a heart and so on). Other cards follow their typical hierarchy.
Scala Quaranta (Scala 40) is a popular Italian game which is a customization ofStandard Rummy with some European Kalooki flavoringstossed in for good measure. The main differences from Standard Rummy are thatthere is minimum value required for a player's first opening meld, the discardmay not be drawn from until after a player's first meld, and players are'retired' from the game when their score maxes out.
Setup
Players: Two to six players.
Cards: Two standard 52-card decks with all four jokers, for a total of 108cards. Aces can be used as either high or low sequence values, but not both. Inother words, the Aces can be used in sequences like A-2-3 or Q-K-A, butsequences that go around the corner like K-A-2 are not allowed.
The Deal: The first dealer is chosen randomly and the turn to deal passes tothe left after each hand.
![Card Card](https://croupier.com/wp-content/uploads/2016/01/Mahjong-Number-Tiles-1024x596.jpg)
The dealer shuffles the pack and the player to dealer's right cuts. The dealerthan deals out the cards one at a time, starting with the player to dealer'sleft and continuing clockwise until everyone has 13 cards. The remaining cardsare stacked face down on the table to form a drawing stock, and the top card ofthis stack is turned face up and placed alongside it to start the discard pile.
Joker Poker Card Game Rules
Objective: As in all rummy games the objective is, by drawing anddiscarding, to collect Sets or Runs of cards. These combinations can laiddown as melds. The winner is the player who manages to 'close' the game bymelding all his or her cards but one, and discarding the final card.
Game Play
Play commences with the player to the left of the dealer taking a turn andcontinues clockwise until the hand ends.
Players do the following actions when it is their turn:
- Draw: If the player has not yet made an opening meld, then they are onlyallowed to draw from the stock pile. If a player has made an opening meldthen they may choose to draw from either the stock pile or the discard pile.However, if the player draws from the discard pile the card must beplayed immediately. A player is never allowed to take the top card of thediscard pile and keep it in hand or discard it.
- Meld (optional): If the player has cards in their hand that form Runsor Sets then they may place the cards face up on the table in front of them.The player is not required to do so but may instead hold onto their melds forstrategic reasons.Apps where u can win real money. If the player has not previously melded, then in order to meld for the firsttime (known as 'opening' or the 'opening meld') he or she you must put downnew sets and/or runs with a total value of at least 40 points. (The name ofthe game - Scala 40 - refers to this minimum.) The player cannot add cards tomelds (lay off) that are already on the table until after he or she hasopened. If the player uses a Joker in their meld(s) then its value is thesame as the card it is substituting.
- Lay off (optional): If the player has already made an opening meldthen he or she may choose to add cards from his or her hand to existing meldsalready on the table. The added cards must keep the meld legal. The player isnot allowed to take cards from an existing meld to form new ones. The playermay play as many cards onto existing melds that they want, including none.There is no obligation to lay off cards.
- Discard: The player ends his or her turn by discarding one card faceup to the discard pile.
Jokers
A set or run may contain only 1 Joker, used as a substitute for one of the cardsthat would normally be present in the run or set. A single meld is not allowedto include more than one Joker. When putting down a set of three cards includinga Joker the player must specify exactly which card the Joker represents. Whenusing a Joker in a run then it is obvious by its position which card the Jokeris substituting for. If a player has the card the Joker is substituting for thenthey may swap out the Joker and replace it with the card. However theswapped-out joker must be used immediately.
Depleted Stock
If a player draws the last card of the stock pile, all the cards in the discardpile are shuffled and stacked face down to make a new stock pile. The discard ofthe player who took the last card from the stock begins a new discard pile.
End of Hand
Discarding your last card is known as 'closing', and this ends the play. You arenot allowed to meld all the cards in your hand, leaving yourself with nodiscard. For example if the only cards you have left are two different sixes andyou draw a six of a third suit, you are not allowed to put down a meld of threesixes, leaving yourself with no card to discard. Once a player has gone out thenthe hand is over and other players may not meld or lay off cards even if theyhave valid combinations in their hand.
Players are not allowed to close during their first turn to play. Everyone musthave one complete turn before anyone is allowed to close.
Scoring
Joker Marble Game Rules
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When a player goes out then all the remaining players add up the points of thecards they still have in their hands. Cards have the following point values:
Card | Value |
---|---|
Joker | 25 |
Ace | 11 |
Face cards | 10 |
Others | Face value |
The player who closed the game has no cards remaining and therefore scores zero.Each of the other players adds the value of their remaining cards to theircumulative total score.
Any player whose score equals or exceeds 101 retires from the game, and theothers continue to play. The last surviving player when all others have beeneliminated is the winner.
Optional Rules and Variations
Joker Poker » Game Rules - Online Casinos Elite
The following rules may be added to the standard game if all players agree tothe variation before the first player takes their turn. It’s not an all ornothing deal, the game participants can pick and choose which variations theylike.
- Single game: Some play that each deal is a separate event. The player whocloses simply wins. In this case there is no need for the other players tocount the value of their remaining cards.
- Higher target score: Some play that the score at which a player iseliminated from the game is 151 or 201 rather than 101. This target scoreshould be agreed before beginning the game.
- Re-entering the Game: Many people play that a player who reaches orexceeds the target score is not eliminated if there is more than one playerstill in the game. Instead, the scores of all players who have reached orpassed the target are reset equal to the highest score of any player who isbelow the target.
- No elimination: Instead of eliminating players from the game when theyreach a certain score, some play until the player with the highest scorereaches or passes a certain total. At that point the game stops and theplayer with the lowest score is the winner. Apparently the game may be playedto 1000, 1500 or even 2000, though this would be a rather long game.
- Card Values: Some count the Jack as 11, Queen 12, King 13 and Ace 14when in a set or at the top of a sequence. In this case a set of three Acesis sufficient to open. In addition, for a Joker remaining in a player's hand,some charge only the same as an Ace, in this variant 14 instead of 25.
- Earlier use of the Discard Pile: Some allow a player who has not yetopened to draw the top card of the discard pile, provided that this card isimmediately used as part of the player's opening meld.
- Open and Close in the same Turn: Sometimes a player who still holds13 cards (having not yet opened) manages after drawing to meld 13 cards anddiscards the last card, thus opening and closing in the same turn. Some playthat in this case all the other players score twice the values of the cardsremaining in their hands.
- Close on the first turn: Some allow a player to close at his or her firstturn to play. In this case, players who have not had a chance to play scoreall their cards as penalty points, even if their hand already contains thecards needed for an initial meld of 40 or more points.
- Penalty for not having opened: It may happen that a player closes whensome other players have not yet opened. Some play that such players score afixed penalty of 100 points instead of counting the value of the 13 cards intheir hands.
- Discarding Playable Cards: There are apparently several versions of therule against discarding a card which could be added to a set or sequence onthe table. Discarding a playable card may or may not be allowed in threesituations: for a player who has not yet opened, for a player who has openedbut not closed, and as the last discard when closing. Banning playablediscards creates a problem that in rare cases a player may have no legaldiscard. This can be largely but not completely avoided by allowing playablediscards for a player who is closing.
- First player may take the turned up card: Some play that the firstplayer - the player to dealer's left - may start the game by taking the cardturned up by the dealer instead of the top card of the stock, even if theplayer is unable to meld this card. This is the only case in which a cardfrom the face up pile can be drawn and kept in the player's hand.
- No discard required when closing: Some allow a player to close bymelding all his or her cards after drawing, so that the player has no cardto discard at the end of this last turn.
- Four of a kind is discarded: Some play that when a a player has a meldof four equal cards of different suits (without Jokers), this is placed onthe discard pile, so that the cards will be recycled into the new stock inthe event that the stock runs out and is reconstituted from the discardpile. This is done during a player's turn, so that it is covered by theplayer's discard. Since the four of a kind cannot be extended and none ofits cards can be taken from the discard pile, this rule has no effect on thegame unless the stock pile runs out.
- Jokers in sets and sequences: Some allow a set or sequence to containmore than one Joker.